Publié le 17/10/2016 dans threejs
Here is the article 10 about my series of posts about the game creation.
If you missed it, check out the previous part.
Blender Multiple Animations
It tooks me time, but i made a simple Pingu with Blender. The character has 2 animations:
- When moving
- When resting
The blender file is free and available in the Source.
To allow the character to use more than one animation, you need to use an animation mixer:
var mixer = new THREE.AnimationMixer( themesh ); var iddlingClip = thegeometry.animations; var movingClip = thegeometry.animations; var move_action = this.mixer.clipAction(movingClip, null ).setDuration(0.5); var iddle_action = this.mixer.clipAction(iddlingClip, null ).setDuration(0.5);
Once the actions are loaded, you just need to update their effectiveWeight to 0/1 to enable/disable the state.
Infinite Maze Generation
To be able to detect when the player enter or leave the maze, i put a simple line in each door.
When the player cross a door, a collision between the mesh and the line is triggered.
Here is a youtube presentation of the state of the project: